![]() On your end, you want the game, and you agree to be considerate that, at first, it's going to be rough. Early access is an agreement: understand that they want your help and feedback for improvement and they agree to see the project through. So what do you do when you have eager consumers and need help diversifying your testing suite while also being able to generate more budgeting for a project? You put the damn thing in early access. They can build and test the crap out of their software on their devices but ultimately get better feedback when the large mass of consumers get to try it out because everyones perosonal setup is so vastly different from theirs. Private Division is a diverse entity with many levels of jobs and their own inner workings, like any developer. Get involved with this game as it develops - The whole point of early access is to create a win-win for consumers and developers.I simply won't hear complaints about the price-point and development time for reasons outlined below. Look at it through the lens of a rough draft, not the final piece of work. When you engage with this software, you need to understand that it is NOT anywhere near complete. Remember that, for all intents and purposes, you can consider this to be a piece of software that is in alpha/beta stages of development. ![]()
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